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TAKEitGame

terça-feira, 19 de agosto de 2008

Hellgate não foi o que deveria ter sido


Hellgate: London foi um MMO muito esperado pelos jogadores ou não estivesse a ser produzido por pessoas que trabalharam na Blizzard, mais propriamente em Diablo, mas acabou por desiludir os jogadores o que levou com que as vendas fossem más e consequentemente a Flagship Studios tivesse de fechar as portas.

Numa recente entrevista realizada pelo site 1Up, Bill Roper diz as razões para o insucesso de Hellgate:

"Some of them were just bad timing in the PC market. The PC market was lousy last year. Some of it was the fact that we were an independent studio. We didn't have unlimited money, and we had to ship when we had to ship. Part of it was because we overreached, and that was a design problem that was totally our fault. We tried to do too much. We tried to be a standalone game and a free-play game and an MMO and an RPG and a shooter. We were trying to be something for everybody and ended up really not pleasing many people at all"

Podem ler a entrevista completa aqui.

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